Ok so this is quite off topic but I recently got a new k800i and I noticed a strange occurrence! Previously when I put my phones near my speakers I get some static interference noise thingy that makes my speakers go "beep beep beep" etc, I'm sure you know what I'm on about... Anyway with this new phone, it causes my…
Well from the user interaction point of view I must admit I love the new 3D win-Tab. Its definitely very clear and fast. However if you are easily annoyed by folders with fancy icons and don't like unnecessary visual clutter you are up for some big time frustration. The new explorer windows are just full of annoying junk,…
aajohnny: If the offer is good take it! Quick self history, I entered county college graphic design I was doing mods for a while than I got an offer from Epic. I took it, it was a contract gig for a year on Unreal Tournament 2004. I loved it. The contract ended I went back home. Went back to graphic design county college.…
I think the main model for sale should be lowpoly. And it, in turn, should be with a map of normals baked from a high-poly model. I thought this was a good idea because even small details like the letters on the buttons would be baked in and it would smooth out the uneven lowpoly shading. My highpoly has bad topology, both…
'Skull Cap of the Betrayed' http://steamcommunity.com/sharedfiles/filedetails/?id=226232991 ________________________________________________________________________ This post is a bit of a post-mortem on the creation of 'Skull Cap of the Betrayed' for Juggernaut. Mostly I want to share my pitfalls throughout this…
Hello there all. I've sculpted before using other people's base meshes so I figured I'd try and make my own. All in all I'm pretty happy with it considering its my third model ever (a crate and barrel being my first two, :poly124:). But I'm hoping you fine gents might be able to help me improve my topology. Some points of…
When you say retopologize, I think you mean modeling? Retopo implies that you have a mesh that isn't ready to go into a game engine, usually you have a high poly-ish version that needs to be optimized and needs to deform well. Really all you are doing when you retop is modeling over the top of an existing mesh. So there…
well think of them as crystals like the ones in starcraft that interlock together instead of clumps of squares. If you need it to be that low model a volume that is like a bat and make the texture do most of the work. Try making a high poly version ofr lack of a better term and give it a shader. Make it look like glass to…