Thanks everyone. So, this took a lot longer than I had expected. Usually I can turn a low poly version of a character around in half a day or so. This guy took around 2 - 3 days. There's a few reasons for this, I really wanted to create some kind of tutorial about it, like some kind of post mortem - but really - I'm not…
Really enjoying watching this piece come together, your thought process is fun to watch as things develop. Also, loving the texturing and shot composition - such an epic stance! I had a couple little things to add on color/lighting/atmospherics that might bring some attention to a couple of things you might consider…
Sunuva! You serious? We have that uniengine demo up n running, which lets you toggle between wireframe tessellation on and off. It seems to do a decent job of actually adding realtime displacement... or am I misunderstanding this? It does seem to do a good job of augmenting lighting. [ame="…
Yea, I'm against tessellation for now. It's great for some things like rocks because its phenomenal at that. Your cons a tad bit off AND correct in that: A. Texture size can be whatever you want, and you don't need to tessellate it down to a 1:1 scale at run time. Most pixels in the 1024 map won't be used. A 1024 map at…
ah man I'm sorry if my thread shows or gives off connotations like that. I've been modelling for 8+ years and textured movie projects and everything but it has never been as complex as this. But I'm not here to talk about that I'm here because I was wondering if there was a certain technique in which I am missing since I…
Bardler and kartoonhead thank you for your advice, I appreciate all the help i can get. KartoonHead I though I may be using too big of a resolution so i will take some time to reconstruct my thread. Bardler,It did not take me long to model every item however let me explain my process. First I highpoly modeled each item. it…
hey man, chin up, you're only a month out of college! 20 companies sounds like a lot to apply to but don't stop there if you haven't heard back... and judging by your website (It's a nice site, I like it.) it's probably because you are looking for character work. This (as I have recently learned myself) is probably the…
I understand what you mean. I went with the capsules/skateboards/snowboards to try and present the thumbnail work in a different way and allow myself to show off a lot of work without a lot of screen space or clutter. I am also a little OCD with the face that it would look a bit strange since all my images are different…
God...this again? Can we get a sticky "What does Polycount think about Art Schools/Game Schools/etc."? I glanced over a few of the posts...and I'm sure there is a bit of the same old same old. ZoMG ARTS SKEWLS ARE TEH SUK! GAME ART PROGRAMZ ROFLS!...and so on. The general consensus is usually, if you want to take the…
Now we are on a subject that is actually interesting, woot for derailing! [ QUOTE ] but it was far from the most compassionate thing we could afford to do... far from it [/ QUOTE ] The compassion I talk about was mostly for our own troops to whom we didn't wish to slaughter by the millions. If a blood thirsty spree killer…