I'm relatively new to some of the workflow for creating environments so I apologize if this question has already been answered elsewhere. I am creating a swamp scene and in it, I am trying to create a broken down wood shack. I am creating the rough block out in Maya, but to do the details(things like broken panels of wood…
Hey guys, I managed to set up a reference properly. However, when I am looking at it from the front, the vertices and edges on the far sides of the mode seem to look like they are leaning out: I was watching Joe Harfords tracker knife tutorial and he didn't seem to have this problem, even though he set it up the same way:…
I want the Niagara system to simulate at a certain time, And I Check the "Determinism" option like Pic1. When I Drag the timeline at the particle editor, the simulation results are determined. But at the game editor, the simulation results are random every time, my BP'logic is Pic2 and the result is Pic3. I just want to…
Hey, I'm really into creating landscapes and will be glad to create one for you for like 25 bucks(to pay the bills!). Let me know if you're interested! I've attached an example, it's only a rough draft but it's pretty interesting. Note: if you want a really intense terrain, it might be a little more, but no more than 50…
Hi my name is Guilherme Carvalho i specialize in character design and modeling and i am able to output both low and high poly characters if anyone is interested please check my portfolio www.gdcart.com and email me at guilherme.duarte.carvalho@gmail.com
"We do have investors" We are small indie company that's growing. We are currently doing internship to see how the applicant works also looking to start perm jobs in march. Team Name: BAD Angel Studios Project Name: Brake Genre: MORRG( Multiplayer Online Role Racing Game) Introduction/Core Game Play: Project Brake is a…
Texturing request: We have existing 3D models that now require textures. Detailed 3D sculpts will be provided to you up front for baking into your diffuse map. Please see some general reference images below. Priority: 1 - 2 textures per week. Budget: $125 USD per texture Freelance applicants musty include a copy of their…