Hi all, I am looking for freelance work. I have two shipped AAA game and unreal and frostbite engine experience as well. You can contact me through email. jsleesper@hotmail.com P O R T F O L I O
Much like a few others on here I am also making a submission for this test :) Heres what I have thus far and its currently sitting at 2917 tris. Currently in the texturing process right now.
Hey polycount! Havent posted in a while. this project was done in a couple weeks after work in my free time. Programs used: Maya, substance, Photoshop, zBrush, and put all together in unreal engine 4 let know what you think! find more screenshots and textures here: https://www.artstation.com/artwork/w84lPV
Hey For a while I've been wondering how one can achieve small animations like flags or foiliage waving in the wind. Speedtree has something like this I think but I don't want to use Speedtree for everything. I'm using UDK alot but I'm also interested to hear how it works in other engines.
Hi Here is the practical part of my bachelor project. All assets, particles, models and textures are created by me. Not everything is polished and finished as i would like to, but deadline means deadline . Video:http://www.youtube.com/watch?v=bHlbjC9lHQ8&feature=youtu.be&hd=1 Screenshots: http://imgur.com/a/vigza Any…
I'm not an environment artist, so don't lean too heavily on what I say! To me, your work is fine, but it's definitely lacking. The biggest stand outs to me are your lighting and your compositions. Your scenes lack a really solid sense of lighting direction and come across as quite flat. You scenes are lack a central point…
Hello, this is my WIP entry. The "rough draft" is done, and now i want to polish, optimize and improve. Would you be able to give me some feedback? https://imgur.com/a/ozeTZjo
Hi all, I been working on Alien Landscape scene with some hardsurface stuff and some sequencer stuff too. I'm curious what you guys think. Hope to hear from you all about the project. https://vimeo.com/177912573
This is a project I have been working on for a while. It began as a turntable model idea that later evolved into a full map in UDK. Software Used: -Autodesk Maya -ZBrush -Photoshop -Unreal Development Kit I cant wait to see your guys feedback :)
This was an art test a little while ago and I want to include it in my portfolio. The entire scene is 3,500 triangles and is comprised of 4 512x512 textures, including the ground. Comments and critique would be great, thanks! The first image is the reference I was given to replicate.