Loving it! He's much more armored and protected. Great details added too His head looks much more correct =) - The crows feet wrinkles around the corners of the eyes look a lil wonky. - His ears seem kind of low and small? - Awesome chin, nose, mouth and jaw, pitty they'll be covered up. But don't change the models design…
"An entry level position shouldn't pay you anything less than something in the mid 50s, preferrably higher. " Which may be why California no longer has a "lock" on being the heart of the game industry ... literally pricing itself out of the market. @tremulant ... go with the "bird in the hand" offer there in Pennsylvania.…
Going for an archerer here. His right arm is armour free for added flexibility when aiming the bow. His left arm has armour for defense when aiming. Left thigh pad has a pocket for little knick-knacks (like smoke bombs). Back of the head has padding to protect it from his arrows. His armor is mostly a dense foam with a…
@pior Absolutely, I'd love to hear all work relevant to this type of work. I'm looking for ways that fit how I'd like to work more, especially if they're both practical and possible. Though, if you have something else in mind other than what I'm thinking, feel free to share it! I'll definitely take your advice to heart.…
Floating geometry is almost always better, but there are a couple key factors that affect your decision. Factors to Evaluate: Polycount: Floating geometry will always be cheaper. Speed: Floating geometry is usually quicker to create, especially with denser meshes. Texture Space: Floating geometry wastes texture space since…
Hi guys, I would
like to share with you some stuff I’m working on. I made some
sketches and decided in what direction I want to develop the design further. This is not truly historical character, however I would like to write a short description of the character for further design work. The idea behind this character, she…
Greeting people. Im a new guy here. been working as archviz artist for quite some years... but im ABSOLUTELY NEW to gaming field. so please guide me a little as this will be my 1st art work for game modeling. :) 1- Back to basic... Scaling. what unit should i set before i start importing mesh from dota2 model??? Display…