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How do you photograph textures?

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  • gnoop
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    gnoop polycounter

       To get a nice detailed  height channel in textures more  megapixels is better .   Just keep in mind that Steam version of  Reality Capture   allows no more than 24 mpix  images  now.   It's only soft now that makes it easy really.    So for more hires cameras you would have to pay full version subscriptions.    
     As of 24mpix cameras I think Sony a6000  or a5100  are totally ok.   You would still fight for sharper surface imperfections  out of them ,  the kit lens is a bit soft at wide angle,   and  you would need to take lots  of closer shots  generally  but at least the camera buffer is deep enough to do shots without annoying waiting,  lens  stabilization  allows to work with 1/60  reliably  and  cameras are really pocket-able
  • Yerus
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    Yerus polycounter lvl 4
    You need clear straight 90º shot with soft spread out light and big photo resolution (depends on your needs). If there is no much resolution in your device, give it two or more parallel shots and bind them together with Photoshop in 'File > Automate > Photomerge'.
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