Survivor Zero is a game that got a bit of attention on reddit back when it was first announced (2011) as being "the game everyone wanted" - a zombie survival sandbox with emphasis on cunning over killing; you have to think about what you do in order to survive a zombie apocalypse. The style of the game is realistic, and…
Hey! I don't intend to sound mean or anything, but make something new! This idea for a portfolio piece doesn't really show off much. I would redo the idea with more of an environment to it or pick another concept completely and take what you learned to the next piece. Try to pick things that show off your skills, like…
Thanks for the replies! Mike- My thinking for the sprocket was that it's supposed to be a downhill/dirt style bike, from what I gathered from my research, I think the BMX's that have just one rear brake are designed for dirt jumping rather than street and not a lot of pedalling happens, hence the small sprocket and…
Hi, Forgive me if this is a noob question, but I AM a noob to Max materials, and wasn't able to google this. Also I hope this is the right site to ask at. (It's ultimately for a game, but it's a technique more for concept/pitch art...) I am rendering elements of a scene that I intend to bring into Photoshop. I would then…
It doesn't take that much more time to render out an AmbOcc map or Skylight lighting map in 3ds Max while you're baking your normals? Why bother faking it when you 5-10 extra minutes of baking will give you a superior ambocc map?
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!
Here's an update. I've been working on this whenever I can in the last few months! What's changed from last time? - I decided to go with a more handpainted texture style, because I found that was keeping my interest more. - I realized that I needed to break up the texture and export things separately. The wall texture is…
industries like film, automotive, product visualization currently pay literally nothing to use Unreal, as I understand it the move to seat-based subscription is primarily for those industries and not for games. So it actually makes a lot of sense, that they're just ACTUALLY CHARGING PEOPLE for using their software in other…
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at Carbine Studios is hard at work on their gorgeous new painterly MMO WildStar. I got to dig in deep with their Creative…
I feel like using a box to prove baking methods is pretty black and white, and its pretty ignorant to make decisions based on a box, especially as an artist. Here is a real life example i've created. fully smoothed out bake, no hard edges in unreal.