Hi fellas, I just had the idea of a thread where we could organize some codes for fellow workshoppers that don't attend the event. I personally would love to get some codes from our dudes from the workshop - I guess Valve will do the same like last year. So if the time has come and the codes are ready I would suggest, that…
Hey folks, could someone please tell me how to activate a maxscript pickbutton via a function? Like, I dont want to start it by having the user click on the button (well, at least not at the time the line of code appears in my script), but rather by a line of code.…
Would like to share my script to replace all FBXASC codes to underscore symbol. You can download the script and find all instructions here. NOTE: for now its only works for objects that derives from transform object class
Do you have any plans for user-noded lighting models? Either a more comprehensive box-tickig system (cook-torrence, oren nyar, half-lambert etc), or enough nodes to re-create those would be good. Also, It'd be fantastic to have them in the same graph as the rest of the nodes. Bonus points if you run code that can tell if…
Rockstar North is currently seeking an experienced programmer to focus on core engine development. We’re looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games…
I'm working on a new iOS project for iPhone (it's simply a racing game around a few tracks). I need to implement a gas pedal on the right, that when held down accelerates my vehicle. I need a brake pedal on the left that when held down causes a drifting style brake (adjustable slide in the inspector would be awesome). I…
Got it. For some reason this is missing from docs. Docs include code for GLSL_4 that only works in swatches. The code for GLSL_4 uses the texture node: float3 t = texture( SFX_TEXTURE0, float2(UV.x, 1-UV.y) ).xyz; While OGSFX uses the sampler node. float3 t = texture( SFX_SAMPLER0, float2(UV.x, 1-UV.y) ).xyz; Problem…
Starboard Games LLC is hiring! We are an highly professional and friendly indie gaming studio looking for talented and dedicated people to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people working on a…
Rockstar North is currently seeking an experienced programmer to focus on core engine development. We’re looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games…
Hello together, lately our lead engine coder notice some weird normal errors in our engine. Plenty of meshes where containing NaN illegal normal, tangent or binormal vertices. After some inspection on those meshes we found the problems within the mesh topology itself. We also are using mikktspace for generating the tangent…