Playing around I found a few things that make a better result. 1. Slap down some colors like your warm colors and your cooler colors, and just layer them on heavy. You can adjust the layers overall influence in the layer stack -- this gives more ability to play around with things rather than trying to paint things…
There arent many tutorials for Environments. So heres the process I take. 1. First Block out the Level This doesnt need to look pretty.. usually just a grey mesh. I like to block out different "Zones". This way if you need to have multiple files.. its easier to break them out. Plus you can use different "themes" in each…
Latewhiterabbit - Custom shaders, I get it now. Yesterday I put together a basic vertex shader, and next I will make shader that will give me that harden edge. My skills in UDK are very basic and as I am finding out is its a very powerful engine. So this is what I figured out needs to be done... First off, my walls are way…
Thanks for taking the time to help me out frubes, it's seriously appreciated. I previously did attempt to make an entry for the 'modular facade challenge' back in August, but I think I also got to this stage on that building and didn't know where to go with it. I guess the idea is to gather more reference than you think…
I feel like I have to correct myself a bit here since I made that post ages ago (and back then I used to do really shoddy job when it came to my LP's). I don't believe there's anything wrong about using decimated meshes as your low poly. It can save you a lot of work, especially if you're working with something really…
[ QUOTE ] Ghostscape. You're working on improving your hipoly modeling skills, so I don't think the practicalities of your design has much significance if you can make it look awesome. [/ QUOTE ] I hope I've made it more awesome [ QUOTE ] Now, you don't have a highpoly model. You have a lowpoly model with some chamfered…
Hi, I'm starting my first project in UE4, also first 3d environment project from own concept. Here are reference pictures for interior and exterior. I'm going for a TES: Oblivion/Gothic/Witcher inspired but more realistic, less game-like look. Here are some lowpoly blockouts in Maya. Trying to work modulary. Trying out…
SUMMARY World Makers is looking for an experienced Senior Environment Artist to join our team. You will be working as part of our multidisciplinary team to bring to life the environment of Deceit 2, our multiplayer social deception horror game. This is a 3 month contract role. RESPONSIBILITIES Work from concept art and…
ABOUT ME : I am a Passionate 3D Game Environment Artist, I can create AAA quality game assets and create any kind of Game environment. I also have Good knowledge creating Environment Scene. I like Games so much that inspire me to be a 3D Game Artist. I have great vision, passion, Idea and Knowledge to make Game's Props…
https://www.youtube.com/watch?v=TUOT19Xc9xY&list=PLtaNB4g9Hor8AizVUXNA2K76m5tm-DLKv&index=3 I have made a virtual reality MGS game (with optional non-VR mode) that recreates the boss fight against REX from MGS1 using assets from MGS4. The game is practically complete. All that's left is bug squashing and adding some…