I was having some strange bake problems just last night after installing the latest version of xNormal. They weren't the same problems you are having however the fix might be worth mentioning. I went to "Settings and examples" then used the "Restore default settings" button. After that all was well. Good luck, I hope you…
Its a bit annoying really. i gave up pretty quick. Its doesn't seem to place obj files at the default 0,0,0 even after a reset xform in max. Perhaps its geared more for the maya obj/fbx exporter. if you paint near edges, it bleeds and stretches like zapplink. Be nice if it had 'local' rotations like in zbrush.
In case of strange black magic behavior in Maya incinerate Maya's \prefs\ folder :) Found in C:\Documents & Settings\User\Maya\<MayaVersionNumber>\prefs This will revert Maya back to default setting, but also usually "fixes" strange unexplainable issues like this. If you have any custom shelves you might want to extract…
The 2-sided material option will show to any faces that have the material applied. So if your face mesh has "Head" material applied and the hair planes have "Hair" material applied, and only "Hair" has 2-sided checked, then only the polys with the "Hair" material will be rendered 2-sided. The rest will default to 1-sided,…
the "standard" obj format is quite limiting, eg no support for vertex colour though if you have "control" on both export and import side of the equation then it's relatively easy to extend it to cover any possibility otherwise you're limited to your default apps importer. I think what i'm trying to say badly (beer brain as…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…
As for on eye calibration or using a device I usually use this picture to check Thr picture in 100% scale should be perfectly gray gradient without any vertical half split or colors visible. And thankfully many monitors are just fine at their default sRGB settings nowadays . The picture show gamma linearity but doesn't…
For the love of god, please someone help me. Is there a way to permanently disable 'save undo history' in zbrush? Having it on by default is perhaps the most idiotic thing I've ever come across when modeling... It's crashed my project multiple times after having forgotten to turn it off again when jumping back to previous…
Hey guys, I'm using windows 8.1, and I've got a lot of textures in different formats. I've been using the default explorer but I've come to a point where everything is disorganized, and there are some formats (eg Targa) that only open or preview in Photoshop. So, what software do you use to navigate through your textures?…
Hey, when i hit export "all" on zbrush goz, only the first subtool shows in max (2012) All subtools are exported as obj in C: \Users\Public\Pixologic\GoZProjects\Default So it seems that max fails at importing the other subtools. Did anyone already have this issue ? It seemed flawless and staightforward :[ Thanks ! edit:…