That sketch is really cool, thanks for taking the time to do that! lol. I had the same idea about the fire extinguishers, too. I also think the lights hanging above as shown in the sketch look way more interesting than to the side. My idea was that the walls would be color coded to denote which area of the facility you're…
hey, long time lurker on this forum and wanted to ask a question about hard surface topology. I'm taking an online course and it was going pretty well until I reached this part of a GameCube controller. from my understanding, I thought it was a bad practice to have a lot of poles... and I also understand this is a flat…
-Which is better turbosmooth or opensubdiv ? -can i use crease + turbosmooth instead of adding edge loops ? and will that have any bad effect on the model that im creating
Kriss Vector modeled in Rhinoceros, Fusion360 and rendered with Unreal Engine 5. Imperfection textures from Megascans. I made the main shapes and blockout on Rhino, then I had to move to Fusion360 for the detailing because making fillets in Rhino was really problematic, most of them broke the model or didn't come out…
Updated the ranks, been a long time sorry 'bout that! And re-added the Patreon link back into the header. The support from everyone is truly a blessing, it makes a difference. This community has always been great and it definitely still delivers! :love:
Hello, I am currently working on making a 3d model based on a concept by Ariel Perez. It going decently well, but I am not really sure how to tackle the directional scratches on the armor pieces. Could anyone give me some advice on how to approach this? Thank you.