Hi guys, Here is my entry for the contest. [img]http://imgur.com/oKDUxRh[/img] [img]http://imgur.com/wZjShOg[/img] [img]http://imgur.com/0N2Todz[/img] My idea was to create a weapon with some "scars-ish" design that reveal an endoskeleton. So this weapon is inspired by Terminator for the idea, and for the design, I tried…
Hi guys, Here is my entry for the contest. [img]http://imgur.com/oKDUxRh[/img] [img]http://imgur.com/wZjShOg[/img] [img]http://imgur.com/0N2Todz[/img] My idea was to create a weapon with some "scars-ish" design that reveal an endoskeleton. So this weapon is inspired by Terminator for the idea, and for the design, I tried…
This is the effect of how some engines optimize their vertex normals, or something similar I believe. The tilted edgeflow will make the upper row on this cylinder tilt a bit, to the oposite of the lower, and the way to fix this is to equalize the edgeflow in a sigsag pattern, it was the most visible with high gloss…
Hiya everyone, so I've decided to make my first game model, as I'm targeting a career in character modeling for Games and I'd appreciate any help from you guys. I've only made one model before but that was using displacement maps, so I'm trying to replicate the actual games process, from what I've gathered this is how I'm…
WOOOOHHOOOOO!!!! I'm so pumped! Starting May 31st. The position is a Concept Development Engineer, and I'd be working on the hardware and software side designing and developing new products. And it's about 20 min from where I live, I'd be going from Des Plaines from Roselle for you silly people who live in Illinois, so I…
Hey guys! Did not have much time to continue my Maya viewport PBR shader (http://polycount.com/discussion/163114/maya-my-shaderfx-uber-shader) because work got insane and drained all my time. But now I am on vacation. I must rest a little haha, but made some time here and there to work on a personal character for a game me…
Hi Guys, I never post any questions because after a short search on this forum i usually find an answer rather quickly. But, I haven't found anyone with the same problem I have so here it goes. After setting up a basic fumeFX scene (3dsmax), i can simulate and no problems occur. But, after simulating for a random number of…
Portfolio: www.RolandAriens.nl Hi, just found out about this site. Quick history lesson about my life: Im 24 from Holland started level design when i was 13, mostly unreal but i touched every editor out there. Years later started playing with Maya and later 3Dsmax. Resently finished Game Design Skool. Now i might have a…
Hello :D I'm a 16 year old boy who's very interested in creating games, mainly the game art aspect, which is the field I dream of working in. I've checked out many different ways of getting started, for example; * www.digitaltutors.com where I learn 3DSMax, Mudbox etc. and then take my knowledge to Unreal Engine 4 and try…
Here is real-time asset I finished this weekend. I tried to cross Destiny-like forms with dark souls/Bloodborne inspired motiffs and Gothic Colors. Texturing was mostly done in substance painter however the engravings were hand-painted in Photoshop and brought in as height maps.
The base Normal map was also baked inside of…