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Doc Ock

Hiya everyone, so I've decided to make my first game model, as I'm targeting a career in character modeling for Games and I'd appreciate any help from you guys.

I've only made one model before but that was using displacement maps, so I'm trying to replicate the actual games process, from what I've gathered this is how I'm doing it:

1. create base meshes in 3dsMax
2. sculpt in zBrush
3. uv unwrap
4. export normal maps
5. export meshes and retopo to create lowpoly
6. render in game engine, I have udk...


So am going to try someone not too complicated, but still enough to be good in a portfolio, doc ock, but mine will be chubbier:

doctoroctopus.gif

Replies

  • JustinPunio
    Anyways, been noodling on it for a few hrs everyday for the past 3days, I am pleased I've got this far... though, not entirely happy, all crits would be helpful:


    upclose



    Still need to work on the back...


    hm..
  • leChatNoir
    Hi there!
    Looks fine at this stage. I dont know if you are still working on it but I d like to give some crits if you dont mind.

    ()The hands are too small. The length must be at least equal to the length of the face.

    ()The brachioradialis muscle has a weird curve and should twist a bit more.
    have a look:

    forearm_bar006004.jpg

    ()The trapezoid muscles seem to be excessively spreaded out.

    ()The sternomastoid muscles are too defined , in my opinion.

    These things catch my eye the most. Hope that helps. :thumbup:
  • Psyk0
    Offline / Send Message
    Psyk0 polycounter lvl 18
    +1 for crits above

    You also need to scale down the head.
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