we're thinking of using this for our assets for easily transferrable data etc. I don't know anything about it, does anyone have any experience with collada and is it any good? and are there any problems you've encountered..
core77 It's the polycount equivalent for ID guys. If it's the sketching style you're after an not hardcore product or transport design theory, checkout http://www.idsketching.com/
6 month leases are harder to find, but yes, they aren't that uncommon. Buy a car if you can't find a place nearby and if there's no public transportation.
nice model , but it seems a bit of an overkill just to transport slaves... they re not that heavy. now if it was carrying metals or robots , it would make sense.
I'm transporting assets from Unity to another engine that uses the Metallic flow. Most Unity maps are a single PNG/TGA with SpecularSmoothness maps, I'm guessing Specular in R, Smoothness in G and AO in B. Is there a tool that allows me to convert those to RMAO? Roughness, Metallic and AO.
A Pilot for a light troop transport. A few sketches. A kind of "hack suit" It's for maintaining an Advanced AI, planing on rendering it sometime. A Cyber Samurai sketch
yes, this area is not affected by direct nuclear impact. this is a transportation node to emergency entrance shelter-city which was left abandoned a long time ago
@skyline5gtr should i add breakdowns/ wireframe/ texturesheets ect. to my Portfolio? and how is the best way to Transport my technical Knowledge in Pictures?