As far as site and layout goes that seems all and well. A lot of the content seems just a touch away from being hot. Temple scene has a great concept with lots of contrast and depth, but your textures and modeling work is just flat and planar. If your materials had more depth, contrast and stronger specular this scene…
Hey, I really like your work here. I see that you have a blog style going, and your kind of posting your WIP as you go but it would be nice to have some final organized presentation sheets at the end. By this I mean, your showing all your stuff, but I have to kind of dig through it all to really get the gist of how this…
Thanks guys, you're all awesome. I got a lot more information out of this post than I even began to imagine, as well as some solid advice for future portfolio work! That post, Xoliul, is awesome. I'm bookmarking it right now. I think this post really answers my question further. (posted by benclark on page 1 [slightly…
You can adjust the base mesh and have it update in Mudbox, but ONLY if you don't add or remove any verts/edges/polys. You can only move and scale existing verts, anything else will mean you'll have to sculpt from scratch again, I think (unless someone knows a clever workaround - not sure if you can select and detach polys…
Substantial Games is a new Beijing games studio unlocking the potential of core gaming on tablets. We're making a competitive RTS game, think Warhammer meets Total War. We are looking for a 3D Animator to join our management team. We're looking for someone who is: An animation vet someone who has first-hand experience…
Hi, I have been searching Google for mobile game engines, but I'm still stuck with the same question; How do I know wich one is good for me? I don't want to start a game engine war with this thread, I would just like to know on what criterias to base my decision upon. Personally, I know UDK quite well, but I am not limited…
Hi guys, I'm in a raging war against my current server host because they are total ass hole and so my site is down. I'm using this as an opportunity to update my site entirely, but since I'm working all day and can't post any of my professional work on the count of the contract, I don't have that much time to work on new…
Hi everyone, I've been out of the personal work game for a while, I've spent the last 4 years making ships for Total War; however, I just recently married and moved across the pond to Morristown NJ, where the new scenery has inspired me to create a project in summary of my first month here, and to begin rebuilding my…
Working up a design for the CSGO polycount comp, like everyone else here :) I decided I'd give some of the simpler, pattern/triplanar based patterns a go, given that I don't have heaps of experience with these skins yet and it seems like the majority of people are working on the fancier, higher tier finishes. My design so…