Hello, Polycount! I'm one of devs of CremaGames a Spanish indie game studio and I'm working on a game called Immortal Redneck. I don't know if you have heard about it it's very early in development, so let me talk a little about it. Facebook | Twitter | Vine Immortal Redneck is an arcade FPS set in Epygt with…
Be sure to apply to us directly at: jobs@nixhydra.com. Please send your resume and a brief, but thoughtful, cover letter. (hint: you will do better if your cover letter sounds like a human, not a job-hunting machine) Nix Hydra is seeking a 3D artist to join our team. The qualifying person will be a key member on one of two…
August 2011 UDK Beta Upgrade Notes New Movie Capture System * Integrated Matinee and in game movie capture* Matinees can be captured to AVI via a new button on the Matinee toolbar * A running game can be captured to AVI via the console commands "StartMovieCapture" and "StopMovieCapture" Material Functions * Material…
Company Description A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility…
Hello there! I've been meaning to ask about that long time ago: can you recommend any techniques or workflows fitting for a model that does not have any high-poly source mesh available? In particular, I'm very interested to know about the following: * First question: ambient occlusion baking. Are there any caveats or…
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
About Tesla Tesla’s goal is to accelerate the world’s transition to electric mobility with a full range of increasingly affordable electric cars. California-based Tesla designs and manufactures EVs, as well as EV powertrain components for partners such as Toyota and Daimler. Model S is the world’s first premium sedan to be…
About the
Company Deep Silver FISHLABS is a Hamburg-based developer and publisher of
high-quality video games for mobile and stationary platforms. Since December
2013, the studio is part of the Koch Media Group, a world-leading producer and
marketer of digital entertainment products such as software, games and movies.
The…
Company Description A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility…
Hey all, Maybe this can be a discussion. A recent response of mine to another poster on this site has got me wondering about workflows, time and efficiency. In this case I'm talking environmental modeling, UVing and texturing in a modular/reusable/hero + tiling/atlas/overlapping UV sense. I've read as many articles and…