Holy shit...I know him. I used to go to his one room apartment/speakeasy bar for parties. And yeah...it think the reel about sums it up for this dude...
Yeah I had heard of this guy from TheChaosEngine.com forums where people had a similar response. The smugness of the guy's grin just sums up the whole thing to me.
[FONT="]Medieval Mode - A deeper commitment.[/FONT] [FONT="]Hey guys, TL;DR/Summing up: Medieval mode expanded. Looking for artist/modelling assistance to create weapons for Valve. Please submit your own ideas if you dont like mine, its just the concept I want looked at. I'm just looking for support on an idea…
Here's a Highpoly I've been working on based off a piece of concept art by Brian Sum from Mass Effect 3. I'll be starting the lowpoly soonish. Looking forward to any crits any of you may have.
What's an environment without wooden palettes? lol 2x2k textures Used dynamesh to generate the low poly. Looks like a lot, but both meshes are a sum of 3k polies. Saved me a lot of time Merry Christmas!
LOVE the new look guys! So much more proffesional and graphic. Even though I loved the old-school Polycount look this one seems to sum up what Polycount is nowadays so much better.
Yeah, Skullbox summed it all up nicely. The Incredibles DVD extras showed the Pixar folks recording themselves jumping around and acting in front of mirrors- using themselves as reference. Glad I'm not the only wierdo doing that.
Yes you summed it up pritty good. Its a sceene assembler like Katana or Gaffer with a good render engine and scatter tools. Use case https://youtu.be/XDH6f-uo3bY