Work with a major Developer hiring Multiple Environmental Artists (4-10) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
Work in Progress: Entire scene is on a single 2048 texture sheet with 1 diffuse, spec, normal, and extra texture for different masks and stuff that I will be adding later. Things to do still: -Make a few more props to flesh out scene. -Create ground plane for better and more dynamic layout of scene. I want the street on…
I have always been inspired by the abandoned world we live in, and I hope to create a little of that in this scene. The walls, floor, and ceiling all have tillable texture, which worked pretty good until the it got to the borders around the doors and walls and the ceilings tile is off(maybe I should not use a tillable…
Work with a major Developer hiring Multiple Character Artists (2-3) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
Hi guys. So i've noticed this behaviour a few times now and i am wondering if this is just a bug, and if so, is there is a way around it, or if i am missing out on a feature. Win10 (latest) Maya 2018.4 With the image below i tried to capture what happens. I planar map the mesh from the top (Y), then hit "unfold" in the UV…
Just watched a zbrush tutorial on youtube on a whim and realized i don't really know the first thing about the power of this program and I'm actually kinda pissed at myself right now for taking this long to decide to jump into it and find out more. [ame] http://www.youtube.com/watch?v=038aNfh4AsY[/ame] Anyone know of a…
Hey Guys, Im working on a quick setup and made a few brief videos of a workflow that should let us bridge quickly UDIM supported programs like Mari with any 3d painter or even render package that dont support Udims.i thought it may be of some use to anyone interested in doing something similar. it works with both Designer…
Hello Polycounters! I am giving a try at Dota 2 items, working on a set for Shadow Shaman from a concept created by Fudgie Wudgie with the Chinese new Year theme for the Spring 2014 event. This is my first models for Dota 2 so I have some questions. Here's some wip base mesh, still blocking things out and then cleaning up…
I've been experimenting with baking High-polys onto low-poly and I've run into a spot in trouble, I'm new to this and I'm not sure what I'm doing wrong. If anyone could help/give tips, it would be very appreciate. I'm using Xnormal to bake my models, but the outcome is somewhat strange. I'm assuming I've not done something…
I am looking for someone to convert some detailed reference images into a crisp 3d model that I can use to create a pattern for a helmet for a costume I am making. I do not need any textures, rigging or animations. I also do not need the torso, arms or neck. Just the head/mask. Polygon count doesn't matter; I am just…