Hi guys.
So i've noticed this behaviour a few times now and i am wondering if this is just a bug, and if so, is there is a way around it, or if i am missing out on a feature.
Win10 (latest)
Maya 2018.4
With the image below i tried to capture what happens.
I planar map the mesh from the top (Y), then hit "unfold" in the UV Editor. The result can be seen in the checker texture. Its obviously stretched very different from what it should be.
This mesh is part of a larger object i am mapping currently and 'unfold' has been working as intended up to this point.
Deleting history and reloading the scene didnt fix it.
Its not a gamebreaker but annoying nontheless.
Did anyone experience this too and has a solution or knows the cause?
Replies
are the transforms frozen.?
didnt even know this could affect unfolding uvs.
it seems to be only affected by scale values, which is good to know.
anyway. thanks again!