Such a dramatic change, I love the sci-fi look and all the texture work you have done. I'd say I prefer it in the shots where you have the material more matte/patchy with shiny spots than super smooth shiny as it helps describe the lighting and looks less synthetic, in reality you'd have contribution from both a rough…
That looks really sweet, love the detail in the scales and the color design. Looks like there might not be much variation in the roughness channel though? The scales seem very uniform in shininess, as if you might be relying on the normal map for all the reflection variation. Or maybe it is there, but just not enough…
ok so i have come across a problem i cannot get my head around at all and no tutorials can point me in the right direction. I had thought i had it figured out but i was horribly wrong, i have looked through some lightmass tutorials and how to UDK light stuff but a lot of them just say place lights and click build and the…
Currently axisVFX are expanding their lighting team and are seeking experienced MID LEVEL LIGHTING ARTISTS to join them, to work on a variety of TV projects including acclaimed drama series’ and specialist factual as well as feature film projects. This role requires a personable, pro-active, self-starter with a broad…
Here is a skeletal mesh I have in my scene. I've made a blueprint that lets the player open and close the drawers with a left click. As you can see on the example on the right, the lighting is incorrect on parts of the mesh that are close to each other when the doors are closed. I've tried using both stationary and movable…
1. when you build all, that rebuilds bsp, paths and lights. build light builds lighting only. the error you are getting is because you need a lightmass importance volume. to add one, just right click on the volumes and add one. :D scroll down to lightmass importance volume http://www.hourences.com/tutorials-ue3-lightmass/…
Thats just what the assignment is. Its a Games Design Bsc- basically its spread over the skills to allow us to use 3D applications in general, how to use level editors and the theory behind games design. Im focusing on the modelling aspect though as I quite enjoy that- hoping to refine it by continuing to a 3D Modelling…
Nice little project you got here! Some notes: You might want to work on your materials. Getting a few really good trim textures to work with is far better than having a large variety of textures in the scene if what you have is sub-par. This is more of a polish thing, but in most sci-fi games in general, all lights have a…
Hey guys! I have a quick unreal engine 4 question for you. So I'm building my first environment and I can't seem to get the dirt on the windows to project shadows to the light on the floor. I've checked my static mesh to make sure I have proper light maps as well as increasing my light map resolution, but there hasn't been…
So I have a little light on my wall; it's a friendly little modest light consisting of only 236 triangles. It's glowing because the relevant emissive map that I have plugged into my emissive property slot of the material is multiplied by four and that's all good by me. But not actual light is being emitted when it should…