Reworked the mouth a bit and started blocking out the armor. Had to change it seeing our game designer dident want him to have a hat :( (Dident fit the charcters traits to have a hat) Hair is hard to create, so hard :O Tomorrow I'll start doing details and add in the smaller bits for the armor. Hoping to get the hight poly…
With all due respect (and of course this is just my opinion) but I feel you've lost the essence of the original. The original, while having wrinkles all over, is smooth overall, and the wrinkles as I interpret the drawing, are smaller surface wrinkles rather than deep folds. Think more Elephant, and less fat man. While few…
Please don't trash each other, that's all we ask. There's a lot of great discussion and critique in this thread, we'd hate to have to remove or close it. The OP has started a good discussion. Let's keep it on the art please.
Keep going just a little longer. It gets easier. Don't stop now, because you'll hate having to try again...or never try again, and make stupid excuses about how you really don't need to quit. Replace the urge with something else. Use the aggression for a work out.
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Greetings Polycounters; 1) XSI Clusters equivalent to Polygroups in zbrush? I am having a minor issue with polygroups, (or smoothing groups as you call it). The minor issue is that I happen to merge everything down after basic modeling in 3d modeling program and import it in to zbrush, the issue comes when I view the…
Update: Called it quits with the high poly, began baking it down to low poly. WOW, the low poly UVs were not fun haha(was able to listen to just about the entire Springsteen discography). Right now I'm in the midst of cleaning up some artifacts in my bakes. And I threw together a quick test in cryengine to make sure every…