Update: Testing out the decal tool in UDK, I was wondering say I have a 512x512 with all of my decals, would i then need a separate alpha for each decal? Or is there a better way to achieve this? Grab from Marmoset- Updated textures -- removed the white speckle, added layered paint. Trying to figure out the best way to add…
The cracks are most likely decals as they should blend easily with the concrete with a good alpha map. Puddles are probably decals with some kind of displacement map. There isn't really much else to say. Get a few different concrete textures, blend them, add decals etc. It looks so good because these guys have access to…
When you use mesh decals, you would use those details as small floating polygons uv-d to an atlas texture that contains all the shapes you need. So in that case you wouldn't paint them into the normal map in Substance. But it would give you much higher resolution on these details, and other decals. Star Citizen use this…
You can enable a feature that gives the decals and additional rendering pass and buffer which solves this. It's off by default ass it adds additional cost even if you have no decals in your scene. If you search the UE forums and answer HUB for DBuffer you should find some usefull inof with a bit of digging. Here is one…
Opacity is over the top for overlaying decals, since if I'm not mistaken it could incur a sort (depending hardware) and also requires the behind color to be modulated first (behind * opacity inverted, + decal * opacity = blended result). Better to use a straight blend op like multiply, less ops/passes, faster fillrate.…
A couple of questions for Relic: Is there any scope for the default decals to be disabled in the game at any point of the future? To what extent should our work account for existing decal placement? Is there a possibility of somehow clearing default decals by installing a custom skin pack? Is that an acceptable solution?…
Hello! This is a journal thread for my latest project, the V-set electric trains manufactured by ComEng in the 2 decades to 1990. These are lovely old intercity trains that run in New South Wales, connecting Sydney to the Blue Mountains and Newcastle, among other places. I always found them very charming whenever i've had…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
more updates! I've updated the dumpsters, although the front scuff marks are still part of the main diffuse texture, i've added a decal to the front to help mix it up a bit. I've also removed all of the signs from the dumpster diffuse map, and made 3 decal materials using the textures i think they're 128 in size, can't…
I'm no expert, so take my comments in stride; I believe he means you painted highlights unto your diffuse. Instead paint subtle highlights and use a normal map to do most of the highlights and shadowing on your model. To create a decal, draw up the decal then make sure you have an alpha for it, either as a seperate file or…