I learn by doing, not following tutorials. I don't want to do a donut, I want to do [something] and I feel strong aversion to watch unnecessarily long videos with music, silly jokes and FX narrated by tiny heads. That doesn't mean tutorials are terrible, they're just not my cup of tea. They might not be yours either. So I…
Hello All, I am building a sci fi cryo chamber in Maya. I would like the texture to be metal yet have the buttons and detail pieces glow. I did a quick test (with unfinished textures), where I plugged the diffuse into the color of a Blinn, and a Alpha of the buttons into the Glow Intensity under Special Effects. This…
It's up to you. You can either animate the buttons in UE using matinee. Or animate in max and just export each button anim as its own .fbx file. You don't need a complex bone rig. Just a bone for each button all skinned with the same modifier.I'm sure there are more technical ways of doing it but I'm not a…
Hey Norman - it seems that pressing the button you set up to shoot an object to Zbrush actually does another script button I have setup instead... your button makes Zbrush pop up and everything, but nothing changes. When I go back to max it says --unknown system exception and the other script I have's rollout is up and…
That's some really great work there. My only point of critique is the showcasing. You can use some "Radial Blur" to suggest some movement in your scene. I've written a small tutorial for you on how to achieve this. 1) Start up "PhotoShop". 2) Click the left button of your mouse on the word "File" on the top left side of…
hmm, depends on which one you pick. In most cases you will get some *.ms file (maxscript) which contains the script. So if you take the first script, it links to: http://scriptspot.com/files/Tik_Mass_Randomizer_v1.913.mcr which is a macroscript (mcr = macroscript), a macroscript is container that holds the maxscript so…
I feel like this is such a small question that it doesn't really deserve it's own thread, but I find myself in this situation all the time and it seems like it should have a simple fix. I use those snapping buttons at the top of the image a lot. I realize it's not necessary to have shells precisely on top, but I'm a bit of…
I made myself a button that exports selection to c:temp as temp.mb, I then have another button which imports c:temp/temp.mb No groups, works between scene or with multiple copies of Maya open. You could make this a single button in Maya 2011 or later by giving it double click properties to import and single click to export.
Thanks! But nothing helps. I tried button "Import custom mat" in new ddo project - same error. Tried "Add custom" button in "material browser" - still error. Only way I see is to use "save smart material" button instead, but its not handy because it'll bring chaos in all libraries :icon15:
thanks charlied, its great to hear it works. i might pick one up too. i just don't understand why they removed a button in the first place. does anyone else think the sp4 stylus button is hard to find by feel and difficult to push down? hopefully sp3 buttons are more similar to wacom pens?