Atleast in AAA, a basemesh is very commonly used and a lot of the model is spliced together from exisiting assets. Very rarely did a character artist in studio have to work from scratch and if they were assigned such a task there was considerable time alloted for it. Lot of the work was outsourced, so its more a matter of…
Figured I should drop this here. For an assignment I had to make a sword and texture it. Here it is + inspiration/mood board Would appreciate any feedback, I've already turned in the assignment but I'd love to improve it. Thanks, farettig
I import a mesh object into max5, assign a materal to it (multi-sub)and render -all is fine. I attach it to another mesh, assign a materal, render is No Good. Checked the IDs, all ok. Any ideas?
The item mesh is parented to the armature and a vertex group is assigned to the bone (red). I didn't do anything complicated so the entire mesh is assigned to one bone. (The red one).
School assignment. Our task on this assignment was to choose two characters from "the huntsman" story and make concepts on them based on the story. I picked "the king" and his daughter "princess"
I turned off the touch feature in my Bamboo. The 4 assignable buttons feel more comfortable. I assigned hotkeys for zoom in, zoom out, drag canvas and undo.
Hello, My name is Lee, and I would like your guys opinion of what we are doing over at ULU. I will give a little background. About 1 year ago, without any prior game design knowledge, I set out to learn all I could about UDK and game design. It was a struggle to say the least. With tutorials scattered, and virtually…