I am wondering, the demo is out and nobody writes a comment about it? I am downloading it now. I am curious if it runs smoother on my pc than the beta.
I am looking to build a small team to create a single player, narrative-driven first person game to be built in UE4. The concept is centred around a dust cloud aesthetic, which would also be the core gameplay mechanic - navigating an environment where the player's view is continually obscured. The project is being mentored…
The latest copy of the Official Playstation magazine has a demo of Guitar Hero 2 on it. I picked up a copy today and can't wait to get home and give it a run. =D
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with:* Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
So going to start a small invasion, my demo class at the Art Institute of LA is going to be posting content from an internal portfolio class challenge here. The challenge is to make a realistic scene in a game engine based on a photo within three weeks. Enjoy the flood.
The Divine Unity Shrine - Realtime Tech Demo for Unity 5 My freelance work for Unity Technologies ( Unity 3D ) after much exploding of the beta and smashing of my face on keyboard, this is where my life went for.. a while Video here in 2K ( if you goto youtube site or here http://shadowood.uk/unitypano/ ), select gear in…
Hey guys! I just finished my final demo reel at VFS. I know this isn't really game focused but I would like your feedback. Thanks! https://vimeo.com/46596845
So this is a follow up to what someone said in another thread I started. I'm an environment artist and I'm curious about one thing. Demo reel or not? Is is something studios look for? Or is a high res gallery enough? Someone said they're only useful for animators. sound off.