I know there are 3dsmax script for collecting maps/textures, or finding missing maps/textures. If anyone knows a script that does something like described below, that would be great. But what I would like specifically is: 1) select a certain material to export (one or more) 2) determine the material library to add the…
It works in 3dsmax 2017 with biped. Abandon all hope for bones tho... (This arm motion feels oddly appropriate for this thread...) They've royally screwed up bones in newer versions of 3dsmax, at least 2017 and 2018. It does the same thing you guys are running into. EDIT: I just tried it out in 2019 and it works with…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello, I've posted on this forum before and you were extremely helpful. So I come to you again with another problem as such: I have original baked normals from 3ds max, http://puu.sh/1SFfW http://puu.sh/1SFgQ As you can see, they look fine. However when I add text to the normals through Photoshop using the Nvidia Filter,…
The selection of whatever faces I have selected in the UV Editor carries over to Edit Poly no problem, but I can't seem to find a way to get edge or vert selection to carry over, does anyone know of a way? It's simple enough to select the boarders of UV shells in the 3dsmax editor window, bind Open Edge Mode or Open Edge…
I have a very large scene full of instanced props I've been working on for some time now. I have the textures done, but I am struggling to make it appear to be real time in the viewpoint looking lit and textured like it was for example, in Unity, or Stingray. I do not want to use Unity or Stingray or something like them…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…