The cast got together and read through 2 scripts that never made it into production at a convention in Atlanta recently. This is a couple of videos showing that event. Press play and close your eyes and sit back and giggle.…
Can anyone explain where Unity 5 is with PBR systems? Is it still being worked out or are there definite solutions? All I can find is this; http://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/ I can't find much on it at youtube, which sucreated PBR with Unreal and Marmoset, both had…
If you're interested in technical details, here's a talk on something similar in Cryengine: http://advances.realtimerendering.com/s2010/Kaplanyan-CryEngine3%28SIGGRAPH%202010%20Advanced%20RealTime%20Rendering%20Course%29.pdf It also mentions storing 16 bit normal maps in 8bit 3dc through encoding improvements and the same…
Well this is a vague subject. 3d skills require months of practice and headaches. For basic modeling technics, Digital tutors or 3dmotive or eat 3d or youtube, is pretty good. Here's a link that might be useful specifically for houses.…
Doing a first pass on the textures, I'll need to do another one later on and fix some baking issues: @scott: I think your textures are too muddy, it's very hard to make out what are they. Try starting with clean base materials and then only adding the dirt on them once you nail the base look. Here's some reference:…
I can't say I've ever used them before, but this program is made for drawing them: http://www.polycount.com/forum/showthread.php?t=105399 Alternatively, I know there are ways to fake it in Photoshop. Here are some links from the Wiki: http://wiki.polycount.com/FlowMap?highlight=%28\bCategoryTexturing\b%29 Does anybody here…
Also, before getting too far into it, I'd recommend reading the Multitexture wiki (http://wiki.polycount.com/Multitexture?highlight=%28megatexture%29). You'll see why GCMP calls your linked image a bad example, and even if you don't follow those exact steps (some use different tools that you may not want to bother with),…
OK, I ordered UT04 and shall have it by the end of the week. $29 ain't too bad b'cept that I already lost $20 to that sumbitch on eBay. So cool then, kids, next weekend prolly Sunday would be a good day for me. Let's see what happens. Tim: thanks for the words. Sorry to hear your illin'. I hope you get better soon, man.…
Yes, definitely use tangent space normal maps if you are going to overlap uv's. I haven't seen a Object space normal map in Unreal, they're all tangent space. But that's your problem. Just rebake with tangents space, and have the green channel (y axis) in the negative direction for unreal or 3ds max. Read more about it…
Hey everyone! I'm wondering how you would go about creating a glass or transparent texture, like lets say a syringe for example. I'm working in UE4, and want to do it with PBR. I looked through the wiki and found this: http://wiki.polycount.com/TransparencyMap?highlight=%28%5CbCategoryTransparencyMap%5Cb%29 It doesn't seem…