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Re: Starting an environment - UDK BSP block out to 3DS Max
Reply by
sprunghunt
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Jul 2011
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Unreal Engine
In unreal 2.5 (UT 2004) this is true. However unreal 3 (udk) uses a per-poly occlusion and all meshes occlude.
Re: Character - Archer
Reply by
Karol F
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Jun 2011
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3D Art Showcase & Critiques
Low poly version of Archer. Model has 14 064 triangles. Proportions are tweaked. What do you think about it?
Re: How old are you and how long have you been in games?
Reply by
MALicivs
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Dec 2009
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General Discussion
25 here, been working for professional games since december 2004 or something. so, 4 years professional I guess.
2 results
Re: Gary Gygax has passed.
Reply by
Mansir
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Mar 2008
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General Discussion
Good luck in the outer planes, Gary. You'll be missed. Interview from 2004: http://pc.gamespy.com/articles/538/538817p1.html
Re: Majestic-12 Indie Sidescroller
Reply by
shadows
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Oct 2009
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3D Art Showcase & Critiques
lol awesome, brings back a lot of memories. It was made back in 2004 I believe. Never posted any of them though.
Re: Heroes Thread
Reply by
Mark Dygert
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Jun 2009
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General Discussion
I have a strange feeling I've already seen the next season of Heros back in 2004... Hopefully they can save the series.
Matrix movie not written by Wachowski's....wha?...
Topic by
bearkub
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Dec 2004
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General Discussion
http://www.slccglobelink.com/news/2004/1...us-785067.shtml I assume many of you already saw this posted on Penny Arcade, but just in case, enjoy.
Sci-fi doorway piece
Topic by
halo
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Apr 2005
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3D Art Showcase & Critiques
This is meant for real-time use (504 polys). Is this good? I'll probably continue the angled beam until it forms half of a complete doorway, in an L-shape. Suggestions? Download
Re: Substance Painter - Problem with Normal Maps in UV seams
Reply by
arkaneXXI
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May 2019
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Adobe Substance
@Kanni3d Here is the result (604 tris). Thanks for the help.
Re: [Portfolio] – Marcel E. Mercado (2d)
Reply by
JasonLavoie
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Mar 2010
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3D Art Showcase & Critiques
Simply beautiful work 404, bookmarked fo sho!
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