Some of the strands of the nhair were a little out of the mesh, probably because I generated 2 strands for every curve imported from Zbrush, and this was even more noticeable with the shadows not matching them. so I decided to try the Maya Xgen The result seams much better since it needs to have a mesh for the hair to use…
Still chipping away at this, Ive added makeup, eyebrows and eyelashes. Tried a new way to do eyebrows not super happy with the results so I will try again. I tried this method fo them https://www.artstation.com/artwork/YPO8K I also messed with some of the roughness values on the skin so Id love to get any opinions on it.…
Real time model from my deer study that I made during the course Sculpting Anatomy: From Animal To Creature with Gaël Kerchenbaum at CGMA. https://www.artstation.com/gaelkerchy https://www.artstation.com/artwork/L2BoOK After some feedback I applied to my study I decided that I would take it to the next level and make a…
Hello! I am working on making a head bust for my 2 year old son. This is my first time trying to create a finalized sculpt from ZBrush, texturing a human in Painter, using XGen for a groom, etc. here is a screenshot of my current render: This being my first time making a human, there’s already a lot that I would change…
No matter what I do, this is the colour i get (See images of gorilla dude). It is a lovely Fur colour, but not what I need. I painted this texture (See texture map img), and I´d like that to effect the colour of the Fur. But I have no idea where to plug it in. And on the fur alone, no matter what part i change on my…
Hello, As the title states, I need a 3D Artist for modeling, texturing and animating characters, the work can vary from realistic quality to cartoonish. You should be familiar with XGEN MAYA. You will have to be comfortable doing NSFW. Payments will be on a weekly basis. Examples of potential work:…
That is a good start. Lots of introduction to Maya eg.. tutorial. Just watch those for some time till you get fair understanding how that program works. But for te future sake, you should keep your eye on other software as well. Zbrush is essential nowadays if you want to become a char artist. Maya is more like assembly…
I think the texture you using is too dense and need more cuts and clumping on it If it's from Xgen. Just use one card that can cover the scalp, and others on top of it to give volumes and details. Try not to use too many cards to fill all the gaps, it looks better with right amount of gaps between layers. And I would put…
Calling this on done! This was quite the learning experience! I set out on this project with the goals of tackling likeness, making more realistic skin and eye textures/shaders, and learning to work with xgen to create better looking hair. I'm pretty pleased with the results and definitely feel like I've advanced in those…
I'm trying to setup a fur material in UE5 for a squirrel. I'd like to use the skin texture as the color for the fur but the groom doesn't have the correct UVs. UE5 documentation provides a Maya script to do this very thing under "Applying Textures to Hair UVs".…