Latest: Unity: Original Post: Hi there folks, In the past few days I've been reading articles and tutorials on modularity. I started planning my own modular set, and trying everything I've read about. I have a question about the texturing of the set. I saw that a lot of people like to create the texture and then unwrap the…
As I see it there are two ways of going about modular construction... you build the whole building out of modular pieces in Maya, and import it as a building. Ok, by their very nature buildings are modular. So, when modeling a building you will break it up into it's repeating elements. However, the ground level will be…
Hey everyone! I'm new to Polycount, and I hope this is the place for this kind of post. I'm an aspiring 3D game artist and my current project is a Sci-Fi, modular environment pack (interior pieces mostly). I've found quite a few resources to help me understand how the workflow for modular assets should go, but I could…
So I've started making a modern modular building. Seems like a must have piece for a portfolio according to the agencies I speak to. I have a pretty good idea how to go about it. One thing worries me though, and thats which way to do the detail work- mainly the bricks. So I made a modular window section and I need to make…
So I have a house built from modular pieces. I have a wood plank texture that I want to apply to all of these modular pieces. The issue is, the wood texture doesn't match up correctly from piece to piece. I have tried aligning all the UVs for each of these modular pieces by snapping them to each other, but the texture…
To help improve my portfolio I plan on going into an old scene I made and vastly improving on it. The idea is to not only improve the visually but technically as well. I have a few Ideas as to some Modular assets I would need (wooden walls, fencing, crates, barrels), but that's about as far as I know how to go with…
So I keep noodling this stuff back and forth in my head and in 3DS Max. I am doing an environment based off of the below concept art by Casey Fallon. (Link at bottom of post). Creating most of my modular pieces in 3DS Max, then Zbrush and finally getting them into UE4. The issue I'm running into is how exactly to do my…
Starting a new thread for work i will be starting tomorrow, i really need to improve my modular modelling and texturing workflow and after watching a few vids and reading an epic thread by Jessica Dinh, im gonna give it a go. Basically its going to be a small fantasy town with a few props and lots of modular buildings,…
Hello, I've been doing landscape work for sometime now and I think it's time I revive my modeling skills. I've decided on creating something I haven't done before, a modular garage. My goals are: A) Learning modularity - Creating modular pieces and UVs is something I've never had the opportunity to do before.B] Learning…
Hey all, Maybe this can be a discussion. A recent response of mine to another poster on this site has got me wondering about workflows, time and efficiency. In this case I'm talking environmental modeling, UVing and texturing in a modular/reusable/hero + tiling/atlas/overlapping UV sense. I've read as many articles and…