yeah there are a few new features i like. the new swiftloop preview and then buildEnds/buildCorner seems to work better. But the interface is a garbled mess. Moving the ribbon up top to the sides doesn't solve the slow responsiveness. Another thing I find annoying is I used to be able to hit "set flow" on vertices and I…
so far this is all a good plot to a tv drama where we all dog benoit and try to solve what happened and then someone pops in and says they have a time machine. A team is formed to go back and do quantam leap wonders and fix the problem. a lot of my friends are backing the guy up, mainly based on his tv personality, but…
Let me start by saying Mudbox 2010 works beautifully for me on both my Cintiq 21ux at work and my 12wx at home. Very stable and VERY complete. Spend a little time with it....I think you'll enjoy it. Anyway, it seems to me that you have Stamp Spacing turned on. Unchecking it should solve your issues. I hope that helps. Sean…
was experimenting with something similar in udk, but i used several blurred and downsized cubemap version because using lower mip-map levels of a cubemap directly in udk had the faces blurred but the seams between the sides sharp and that was really very visible. maybe there's a setting somewhere that solves that problem…
I've seen this same problem but with Max 2008 running on vista on my friends computer. Unfortunately, neither of us could either figure it out or solve the problem. We checked everything, including the edge crease option and the verts not being split and couldn't come up with a reason why some of the edges would just turn…
Hey Fritz. Hope you've solved your problem by now, but I've had some Wacom issues before too, not exactly the same as yours, but try making a simple batch file with the following code. " taskkill /f /im tablet.exe net stop TabletService net start TabletService " What it'll do is make the drivers do a hard reboot. Works for…
my impulse purchase gland went off and I grabbed one of these a few months ago. I liked being able to pan, rotate, and zoom all at once, but it's not very consistent. Sometimes movement slows to a crawl and I was never able to solve the problem. I didn't like Maxon's Bodypaint3d support either. For now, it's collecting…
something catches my eye when looking at the triceps & deltoid area, especially on the sideview. i am not the specialist at anatomy.... wait.. its the deltoid who seemes to come from the breast, he needs to come from above and the breast muscle needs to wraps underneeth the deltoid. guess you can quickly solve it with…
There is no need to keep faces planar. Everything becomes triangles in-game anyway. As Pior said, the only reason you might want to watch out is if you have a quad (or n-sided polygon) that is far from planar, since then you might not be aware of how it will triangulate on export, and things may end up looking bad. This is…
Those stones flying around are mesh emitters, and the editor makes a shadow map for terrain each time you build... and you can get super detailed shadows on bps by going int the surface properties and changing the light map resolution to 1. This might solve your problem in your little shack if you remake it in bsp, matro.…