Hi guys.. I found lot's tutorial about working flow from High rez model to Low, but can't find the flow from Low to high. can any one give some tips? Here's the thing, I create a gun model in 3dsmax with low rez, I export it to ZB for more detail adding. But I found that it's difficult to keep the shape I want :( , and a…
Hi, Im playing with SpeedTree and I would like to ask you if someone has experience with exporting from SpeedTree to FBX or any format with hierarchy. I didn´t find any proper settings in FBXExported which is included in SpeedTree. Only what can I do is filter what I want to export from ST. Documentation I´ve also tried to…
Hi there, I am playing with a new tool ... called Modo. Well the tool is not really new, but I had no reasons to work with it in the past, so I'll give it a try. My point of interest is the strong boolean tool and the fast modeling process. My main modeling tool is currently 3dsMax but maybe I take a deeper look into Modo…
Hey, so I've been sculpting one of my first characters in Zbrush and reached a point where I want to UV and texture them in Substance. How should I approach getting them into Substance Painter? I've been trying to use Zremesher and Projection onto a lower poly sculpt but been getting messing results. Is there a more…
So I have a two models with identical topology and in the past I've used Maya's transfer texture option to bake existing materials onto a new UV layout in a pinch when needed, my question is, can 3dsmax do the same? I know Render to Texture exists and have used it to render normals off a high poly onto low poly bake but…
It definitely would have been cool if you can plug in height map nodes setup like blend 2 or more tiling heightmaps, use multiply, e.t.c from the material editor to the displacement image slot located in the modeling tools displace window in ue4. If I recall you can do that in 3dsmax. I was expecting that with ue5, camera…
Hi, I'm currently working on the animation sequence. I'm using alembic files for animation and want to add cameras via fbx from 3dsmax. Adding only alembic files usually takes 1-2 minutes. Adding only fbx camera file takes 5 seconds. However with all alembic files already imported, adding only cameras file (32kb) takes…
My first lesson teaching first years in Blender came out better then I thought it was going to be. I actually really like blender, the more I use it the more it feels like a comfortable pare of shoes. That snake hook tool mixed with Dyntopo is lush. In a little over 1 hour I had a good base mesh. The hard surface tools are…
Before you dive into all the myriad of software and techniques out there, learn the fundamentals. Its way too easy to get overwhelmed with the amount of software out there. If you decided you wanted to be a pilot, would you start by flying fighter jets from an aircraft carrier - worrying about which one to use first? No,…
Thanks guys :) Sculptaur: Haha yeah, I know what you mean, It is kinda weird :D Tigerfeet: Here are some of the adjustments I made :) Part 7: Retopo! I use a combination of 3dcoat and the original mesh pieces that i constructed in 3dsmax to retopo Miku, which is a fairly straightforward process. Some pieces like the bows…