This is awesome sauce! I've been still trying to wrap my head around some of the PBR stuff and actually seeing these labeled textures and examples from a few other artists trying it out is pretty helpful. Considering I'm coming from a background of lowpoly and hand-painting textures, the concept of really minimal…
It was a while since I posted last. I have been all wrapped up in work and house painting (zzzZZzz). I have however managed to cram in some dev time, not doing anything fancy though. I've been working on UI, added some animations, made popups look nicer etc. All updates can't be fun I guess :D
That's actually a really good idea what the guy above me said, a tree would be the perfect thing to have growing out of the palm of his hand, maybe with some roots wrapped around his fingers. Kind of reminds me of Wall-E, if everything else looks dry, dusty, and desolate. Maybe bring it to daylight and have a beam of light…
Wrapping up High poly and now I'm working on retopo and unwrapping. I plan to do this in three maps.. One for the body One for clothing And the last for the hair *Fun little note - I created the shoes from an Artec Spider Hand Scanner done at my work (ty Kendall). The scan is of my buddies boots, here is the RAW data. I…
Thanks for the sub @Kid.in.the.Dark ! :smiley: Sorry for the lack of updates guys. I've been feeling under the weather the past couple of days so I decided to take a small break to recover. I have a feeling it was the GDC plague. Nonetheless, I'm still chipping away at modeling the whole house. I should be wrapped up with…
When will I see? This year? It would be interesting to hear what's going on. It's been so long since I've seen any updates about it. Edit: Turns out last time I saw anything from it was in December 2014, in the "This is Megascans" video. Now we're halfway through 2016. Not sure if keeping things under wraps is doing you…
I believe i managed to 'fix' my issue. I seem to be unable to increase the 'reach' of the skin wrap modifier, but if i simply make the morphing mesh and the skinwrapped 'detail' smaller it seems to have the desired effect. This does mean i might have to re-do this step a few times depending on the model i'm trying to make,…
For a jacket sleeve that's extended out all the way. it should NOT be scrunching up like that. You're making this section of the sculpt more complex than it needs to be. Really look at your reference, does the sleeve scrunch up like that? It shouldn't, it should probably just be folds that wrap around the arm and any…
@MONSTER I tried to understand the .ini structure, but got totally lost. I found some info on the MAXScript help but this didn't make any sense to me :# setINISetting <filename_string> <section_string> <key_string> <key_value_string> [ forceUTF16:<boolean> ] the <filename_string> is used to give the file a name and place.…
I will read through those again and try to wrap (ha) my head around the concepts. I cant get textools as my version of max is 2016, and as far as I could find textools stopped being updated after 2010. I do have a checker map texture to use for texel density and position on the UV map. All info and advice is appreciated!…