hi I have completed the engraving part of the weapon but I'm confused because how can I get the gold color on the black surface. And my normal is also baked.
We have a small team that has been developing a prototype for a Roguelike FPS during the last 5 weeks. Our team is 6 people from across the US and France and we are in need of a second artist who is great with low poly and could work in our style. We are building a vertical slice of the game and aim to be done in two…
Im back after a long hiatus. I have revamped my youtube account and just uploaded another vid while drunk... exciting https://www.youtube.com/watch?v=aXFrghAHyEE
I've recently saw this export option: "Unreal Engine 4 (packed)". What's the purpose of it? Does it have any effect on runtime performance, or is it there just to save on filesize? Are there any trade-offs with this?
Hey guys. My first post on here. Im just gonna throw up some quick renders of a guitar im working on. It will eventually be put into a full scene. No Spec map as of yet.