I agree with the texture sizes, 256 and 512 are pretty much the work horses for props. 1024 for bigger custom props and wall tiles. 2048 is sky box big, actually I think sky boxes are now 4096? but still you should get the scale reference. I think unreal clamps texture size at 1024? So the originals you import may be 2048…
Hey guys! Haven't posted here in a while as I have been very busy working on this scene when I get chance. Been moving house and other stuff, but that's all out the way now so I have a bit of time to finish this up. I've mainly been working on a small exterior area for outside the windows just to give the scene a bit more…
beartraps, I just sold all my shit back in Australia (house included) to move to the United States to find work. Don't get me wrong, it's been fun and I'm glad I'm here. But it has in no way helped me find work. Sure, I haven't applied for a single job yet as I'm working on my folio, but I could have done all of this back…
Yeah absoloutely Disting, they do, but you set yourself up as an environment artist with your thread title and i was left wondering where the environments where. Im not saying i was dissapointed with the work you presented because it was good but i was expecting more environment stuff, at least a full environment with all…
I think high/low/mid poly etc are totally arbitrary terms and i dont see much of a reason to separate content based on that. Esp not as a mandatory thing. I just really dont like the entire forum looking like an excel spread sheet, i agree it could be cleaned up a bit, but i dont think it needs to be that buttoned down…
Since you're aiming for VR, know that this delivery target will impose a lot of restrictions on how you create your assets. If you aren't being extremely careful, you are bound to see major performance drops. Materials in particular will need to be extremely simple, because usually the draw calls are what cost you the…
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