Hey guys, I am a long time DotA player and love the opportunity to contribute to Dota 2 via Workshop. Here is my first item i made for OD "Post of the Rimwalker". Main problems for me were to get the workflow "right", like baking all the maps, understand the masking for the shader and of course staying within the lod1 poly…
Hi there, Keeping it pretty short. We are building a multiplayer game where players can customize their character hair styles - we need an artist (or several artists) to create some hair variants. We need textured lowpoly assets which conform to a provided head mesh. The engine we are using is unreal engine 4, so hair…
Hi folks, I am working on a private little gaming project. And with all that coding and learning I really don't have the time (and skills) for content creation. By now I have a Character design (Sketches & templates with Front, Side & Backview) that needs to be modeled and rigged. It should be lowpoly of course. I don't…
My name is Nikolay Temnikov, I am freelance 3D artist looking for work. Skills: -Highpoly/Lowpoly characters and environment modeling -UV Mapping and PBR texturing -Texture baking -Unreal Engine and Unity integration -Rendering in Arnold Software Expertise: -3Ds Max -Maya -Zbrush -Substance painter -Photoshop -Marmoset…
Hi! Repeating and mirroring elements is a good way to maximize the use of a texture. You can break the subject down into it sub-parts to identify those elements. Textures for large bodies can be unique (optionally combined with tiling detail textures to hold up close), parts can be mapped to tiling trims, or the base…
Hi! Some parts of your highpoly have inverted normals! That's the no 1 thing to fix. Also when I opened the highpoly in Blender the shading was facetted, ensure it is smooth shaded. Going further, you can optimize the lowpolys UVs. Currently some thin edges have to few pixels at a 2k resolution texture (check with whatever…
A collection of the latest and greatest pieces from Sketchfab users https://sketchfab.com/models/mclaren-f1-1993-by-alexka-294df724d96241cdbe0e0f3c91ad7fce#UNIQSKFBVANILLA https://sketchfab.com/models/diamond-city-e9345012f5284609a77c8b05532abeb5#UNIQSKFBVANILLA…
Hello, My name is Andrei and I'm a freelance 3D Character Artist. I'm specialized on creating realistic characters for video games, but I also can do props. I can approach stylized stuff too. Here's my portofolio: https://www.artstation.com/bejanandrei15 I focus on games pipeline,including highpoly sculpting, lowpoly…
Hi Win 10 Painter 2019.1.2 Hipoly model from zBrush 2019, uved Lowpoly from Blender 2.79B and baked in painter using DirectX with ID/Polygroup under ID Mesh Maps. Applying a substance material with normals baked in BM2 works great until I apply color selection to the layer. Once I do it inverts normals on one of the…
Hi everyone! For many years, I have been watching your forum and awesome artworks here, many talented artists gathered here and shared valuable tricks, knowledge. Finally I decided to register and upload some of my artworks. :) I'd like to share with you my personal work, interpretation of Revolver Ocelot, one of my…