nice little scene top of the tree sticks out to me as a touch sparse and polygonal could do with some love to stop it distracting from the quality of the scene elsewhere
Overall the scene is over saturated in terms of colour and there's no real balance. I think with the addition of some interesting lighting with nice shadows falling this could be made into a nice scene :)
Update on this. I've updated the arm and added it to the scene. Edit: pic update of the scene. Bit unsure on the placement, at the moment it seems to be blending in with the pipes behind it, will need to sort that out.
Unreal, love how dark it is! :D The massacre scene reminds me of the style that Hellsing Ultimate uses in it's fight scenes as well :D Brings back good memories.
You did a very nice job destroying your scene :p All the textures, little (damage) details, and athmosphere setup make a polished & believable scene. Love it!
might be a good idea to watch the DVD on your computer and screen grab that scene and other scene that have the building in it... such as when "they" come back out and fight for the first time
This is my current progress on a Forest scene that I've been working on for the Vegetation and Plants for Games, CGMA course with Jeremy Huxley. I have a few things I want to get into the scene in the next week, Robot head is a placeholder still - but C&C welcome!
Some break downs of the assets I made for the Soyuz scene. I also had some time to make a video of the scene moving about with the lighting: https://vimeo.com/370515118