Hello again. Just a quick update on the project to show what we've got done lately and what we're doing right now. First thing, though - we're still looking for a Low-poly Environment Artist to help model the locations in the game. Ideally someone who knows they have some spare time they can contribute, someone who…
My recommendation would be to look for existing open-source games to join. There you can usually already download a working game which just needs help in the graphics department, so it is a pretty safe choice. Disadvantage is that you will probably have to deal with not so great/unfinished tools (but this is something not…
Hey, I really like your work here. I see that you have a blog style going, and your kind of posting your WIP as you go but it would be nice to have some final organized presentation sheets at the end. By this I mean, your showing all your stuff, but I have to kind of dig through it all to really get the gist of how this…
Coming along nicely! I think your cloth is overall a bit too smooth/soft. For one thing in regards to the silhouette (compare the transition from the gloves ot the sleeve for example or the overall silhouette of the arm) but also the general shapes or the impact of seams. You also seem to have changed some of the seam…
I like the new version better though both were pretty easy on the eye's :) What's throwing me off, and it's been this way all along, is her feet are angled down as if she's wearing heels but she's barefoot in all your ref. When you did that model sheet you didn't really account for the fact that she's taking a step in that…
Hi! Don't know what happened when you beveled the edges. If you did so using modifiers, I would double check the result in Unity or reimport the export, to make sure UVs didn't get messed up. Attached you find two examples illustrating what I meant previously (another loop on flat area, then have lightmap wrap around…
We are looking for a 2D artist to draw models according to the assignment, where everything will be specified. These are simple drawings, see here is a small example, this is how the drawing should look with the text. Please contact me via Discord: Krystoferson#0153 or use this mail: kristof.kuris@gmail.com Thank you for…
The more you ground your stylization in reality, the less problematic a lot of the design will be. Just to take one element as an example, the shoulder: https://m.media-amazon.com/images/I/61wj3JqLo7L._AC_SL1500_.jpg To make something stylized, you should thoroughly understand how the real thing is constructed, then you…
I don't see seams on lowpoly mesh, it looks like that in Blender viewport for example: Maya and Blender have some smoothing settings for UVs, but in Zbrush I am not sure how can it be. For example I have a highpoly and lowpoly meshes, and I do "projectALL" LP on HP or just copy+paste UVs in UVmaster zplugin if necessary. I…
I tried to ask GPT to do me a script . The problem was the scripting doesn't have access to gradient editor. It could sample and make a pixel stripe but then you would have to use default gradient capture in cloud library panel . Although they have new UPX scripting now, maybe it could but chatGPT couldn't write me a…