Im looking around the seattle area for filling some possible internship positions (and filling some contract positions) and only come up with 3 possible sources for interns. Of which are DigiPen, Art Institute and Cornish. I thought about the UW, but I have been unable to locate any information that might be useful on…
Being unable to finish it on time during the contest I've decided to finish it anyway so here it is. Here is my WIP thread from UGC section, I post it here to get more visibility and feedback. It's not final texturing, I need to do a clean up but I really need your feedback! I sort of want to add some ornament on the bull…
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I did see some very old posts regarding this issue and was hoping there had been a change since then. guess not. I'm starting to use wide or long textures for materials more often and it seems super odd that there isnt a stock solution for this. I did have to make a new reference object, which turned out to be pretty…
hi i'm very new to udk but i have been a level designer for quite some time in halo 2 (for windows) so i hope you will excuse what i already know to be a very noobish question. how do i change my level geometry style to additive? there is supposed to be a dialogue box that pops up after you create a new level, that asks…
Hey all, just wanted to ask the MD users on here, have you tried out the new Import > 'OBJ to Garment' function at all? I've been messing around with it this afternoon but wanted to know how to get more control out of it. I've looked online for resources but have been unable to find any details about it (the manual itself…
Hello everyone! My name is Nick Callow and I go by PolyGhoul in the realm of 3D forums. My most recent work experience was working for Dead Panic Studios. I had the privilege of working on technical character work for Orcs Must Die: Unchained. Unfortunately I was unable to include that work in my portfolio. Therefore, I…
Hey all, Having issues reproducing the result I get in SP2 in UE4. I'm unable to get the clear plastic look i'm going for, instead it looks ghostly and black where it should be greyish, it's also not reflecting any light. I don't think I'm using the opacity properly. I've looked online but couldn't really find any…
Hello everyone! I had a question my lecturer was unable to answer, was hoping some of you could shed some light. When you're working on characters do you re-use parts from older models to speed up your workflow? So returning to the same base mesh each time, or just have a selection of arms, ears etc... to put things…