Hey all,
Having issues reproducing the result I get in SP2 in UE4. I'm unable to get the clear plastic look i'm going for, instead it looks ghostly and black where it should be greyish, it's also not reflecting any light. I don't think I'm using the opacity properly. I've looked online but couldn't really find any direction except adding a reflection probe which I did but to no avail.
Also, I'm guessing it's the difference in shaders between SP and UE4 but the texture in UE4 is much more yellow than SP. Kicking my tires on trying to match it best as possible.
Cheers,
Replies
Still having issues getting my texture color to match SP though. Way to bright and shiny in UE4. I have sRGB checked on for the diffuse and unchecked on everything else but I still get a drastic difference. Anyone have any suggestions?
Second: The apparent color of a surface has a very large amount to do with the lighting environment it is in.
Unless you are using the same exposure settings and environment map in UE4 that you are in SP, you're going to not have an exact match.
Third: Blank texture editor: You most likely have all channels displaying. Turn off the alpha display under the View dropdown. Yes even if you didn't specify an alpha.
There certainly are some shader model differences between the two programs, but they can be minimized. Be sure that you have the PBR Metallic Roughness material set in painter's preview. Some of the painter materials are setup to work with multiple workflows, and can give unexpected results if you're working in one and exporting in another.
**Even with sRGB unchecked it really doesn't make much of a difference.
I had forgotten that UE4's texture samplers have a type to them in addition to the texture settings.
Be sure SRGB is off in all your textures. Go to the material editor and change the color sampler to "Linear color" Do the same for the roughness etc texture. That should make an instant difference.
I tried Vailias option as well and it still doesn't seem to help the spec. It also washed out some of the other colors. Just trying to hammer down a proper workflow from SP -> UE. I appreciate your help.