...At building PCs, but not quite so much at art. :poly142: I've been stuck with an [ame="https://www.amazon.com/R503U-RH21-Laptop-Computer-Memory-Windows/dp/B009AF6DHU#productDetails"]old Asus laptop[/ame] (maybe not that exact model, but the same specs) + this silly pink TV monitor with one pixel out for the past few…
GDC is coming up soon, March 2nd through the 6th, and we've got a meetup planned with the Marmoset folks. [More info on that to come] We'd like to make it a little more special by giving out some t shirts as well to the polycounters that come to mark the occasion. But we can't just give out blank t shirts, no one would…
Hi guys, I've been lecturing once a week at a university since october last year, and i've found that i've really enjoyed teaching. And i decided i wanted to try to do something a little more focused and intimate than the generalities of game art. And i remembered that one of the things that gave me the biggest boost, was…
Also how does one add a command in Softimage? I have always been curious as to how to do this properly. I may have asked this in the past but I may have forgotten the answer. Normally I could just open the code in the Script editor. Select the entire code. Then drag and drop the whole entire thing onto the "New Custom…
As far as I know if you import your package to your .udk (map) package, UDK won't let you drag and drop the mesh into itself (from .udk map package on the content browser into the same map open on viewport) so what you can do is to save the asset to an external package .upk, it will let you drag and drop fine (just like…
Vanished 0.0.3*Fixed an inventory collision bug *Added Item Sound Function *Added Button Sound Function *Added Basic Bg Music *Added basic Mouse Scroll Item Switching *Added in game Escape menu *Keys 1-6 select toolbar items *slightly improved controls *Implemented fade in and fade out camera effects *Implemented Basic…
The mesh has to be in a model container first (select the object, and under the model toolbar choose Create>Model>New Model). Select the model in the explorer and hit Ctrl+i to create an instance based on it. You can translate/rotate/scale/duplicate the instance as needed. There are also several Instancing options in the…
When you initiate the loopcut tool, simply press 5 and then 0 for 50 cuts and additionally adjust the number with the mouse wheel. Also, see the 3d window's header when in loopcut tool (or any other tool for that matter) it displays all sorts of useful info. Scaling the cube is the only way. If you're using 2.49 version…
You can set Z distance while doing your retopo in 3d Coat, and you can make the objects transparent, there's a little switch next to the visibility toggle, also you can change the shader opacity. for the lack of bridge I can only say to use the select and extrude across or just use the points and faces tool to right click…
You can get the CAT animation system as a plug-in for 2010, but it is fully integrated in 2011. Why do you hate 2011? I just upgraded to it a couple of weeks ago and I love it. The new Slate material editor annoyed the crap out of me, but the old material editor is still there and once I told Max to use it instead of the…