Hi guys,
I've been lecturing once a week at a university since october last year, and i've found that i've really enjoyed teaching. And i decided i wanted to try to do something a little more focused and intimate than the generalities of game art.
And i remembered that one of the things that gave me the biggest boost, was having
@Hazardous mentor me for a few weeks on his "Create A Girl" course with some other amazing artists.
With that in mind, i've decided that i'd like to run a 6 week character workshop starting 25th July, for 3 to 6 people!
There are some minimum requirements i expect of people who are interested:
- You should already know your way around max/maya/modo/zbrush etc. While i'm not going to tell you what software to use, i'm more interested in teaching technique than holding your hand through learning how to use a piece of software.
- You should already have a portfolio site. I will need to review applicants and see who i think would benefit most from being part of this project. Your portfolio doesn't have to be amazing, it just needs to be present.
- You should have a strong drive and desire to succeed! There isn't room for this course to over-run, and 6 weeks is plenty of time to make a single character.
- You need to be able to make time for the workshop, because while the workshop is free (i won't charge anyone for it) my time is certainly not up for being wasted. There is a minimum expectation of time dedicated each week.
- You should be comfortable using google hangouts, have a headset/microphone, and be happy to have your work posted all over the interwebs. While i think i have a lot to offer as a mentor, there is nothing better than using/abusing polycount and other communities to get feedback.
What the workshop will generally cover:
- Picking a concept and analysing it, pre-preparation to the actual modeling step.
- Creating a rough base in your sculpting app of choice.
- Retopoing to form a solid low poly mesh.
- UV's and best practices.
- Texturing (i will be using substance tools, you're free to use what you like).
- Pre-visualisation of your model throughout the process (i will be using Toolbag2).
- Final renders and composition in Unreal Engine 4.
What it won't cover:
- Rigging - i don't do that. find a friend.
- How to find x tool in y software.
- Kittens, and how to huff them - you're an artist with at least a little experience, if you haven't learned how to huff kittens by now, i'm not sure i can help you.
Applications are now closed, I'll let everyone know shortly who's in =]
Replies
Also sent an email as well.
Would be so amazing! Definitely good luck to everyone, and looking forward to follow the people that get selected's journey!
Just so you guys know, if you're not selected, i'll be posting daily progress and where possible gifs/vids showing little things off. I'll also be posting the weekly schedules and tasks so if people want to follow along on their own they absolutely can. Essentially i'll be trying to make a thread similar to the one i did on the @Hazardous girl course.
Thanks again for the interest and support. I'm honestly blown away by how many people applied! Now i have to go through all these emails and disappoint so many people
I've closed applications now. After receiving over 500, and shortlisting every day, i've got a shortlist of over a hundred to go through and whittle down. Don't worry though, like i said above if you don't make it into the group itself i'll try to format the workshop in a way that it's easy to follow along with.
Very very nice of you! I'm looking forward to the thread!
I am really eager to learn more
might follow along the progress too if I am not selected
I have chosen 5 people... I wish i had the time and vocabulary required to email everyone individually with reasons why they weren't selected, but there are just so many. This has been one of the most difficult things i've ever had to do!
What i would say though is:
If you weren't selected. It's not because you're not good enough, in fact some people are too good! But my criteria included trying to find people who would benefit the most from direct mentoring. There was no way for me to do this without disappointing a lot of people, but i'm hoping to make the entire workshop as open as possible and i encourage people to follow along and absolutely feel free to ask questions along the way.
This is a learning process for me as much as the people on the workshop.
The people i've chosen are:
Nathaniel Ramsey http://www.nathanielramseyart.com/
Sanna Kempe https://www.artstation.com/artist/elithenia
Joe Atilano https://www.artstation.com/artist/joeatilano
Shana Vandercruysse https://www.artstation.com/artist/shanaynay
Tom Lishman https://www.artstation.com/artist/tlishman
They will be posting threads, and updating it as they go as well.
Thanks for your time mate! Everyone looks so talented and with great potential! Good luck on this awesome thing you're going to do, Godspeed everyone!
http://polycount.com/discussion/174008/summer-character-workshop-swordswoman#latest