Hello I am looking for some advice on current generation modelling and texturing for the XB1/PS4. I thought I would start off with a vehicle 'LAV-3' an amphibious reconnaissance vehicle but feel free to give advice on characters, buildings and environments or any links to interesting articles like Brian Burell’s Futuristic…
handplane has been released and support has been moved to this thread: http://www.polycount.com/forum/showthread.php?t=116899 Hi Polycounters, handplane is a new tool being developed by Luke Hodorwicz and myself with the goal of solving tangent basis mismatch issues across multiple game engines. We are currently at an…
PROJECT THREAD Hey Polycount! Brian here again. Going to be modeling the Dough Boy, a Teutonian basic infantry robot that can transform to higher tier units when need be. Definitely looking for critques. I know there's a lot to learn, and Polycount has been by far one of the few places online to get really thick, juicy…
Hi everyone, I love to handpaint normal maps using just photoshop without doing any highpoly at all. I only do this when the polycount is kept quite low and the texture size is as small as possible. When I work like this 90% of the work is done with the pencil tool in one pixel size (not the brush tool). The rest 10% of…
This is a bold claim that needs backing btw :p I'm pretty sure Max/Maya users buy just as much if not even more plugins than Blender users. Back in 2016 Maya was getting a lot of new tools and people from Blender/Max were saying the exact same thing. Now back to Keyhydra, my words may be a bit harsh but you probably know…
Hello polycount. I did this fire hydrant. I did the modeling in 3dsmax and the texturing in substance. Advices and critics are very welcome. Thank you.