Thanks for the report. Please email support@marmoset.co with a description of the problem and a copy of the scene. You can go to file -> export -> scene bundle and zip up the .tbscene file and /assets/ folder.
I’m modeling a gun for a portfolio piece and it requires multiple parts and I’m trying to figure out how to best combine everything into one scene. Should I import all of the parts into one scene by exporting and importing them all as .fbx? Sorry if this is a silly question but it’s been stumping me lol thanks for any help!
Hi, I am trying to export a simple .fbx file with an animation to be used in THREE.js. When I export the file, the blend shape animation is not playing. (Tried .fbx viewer and importing the .fbx file into a new scene in Maya.) I baked the animation and cleared non-deformer history before exporting. In the .fbx export menu,…
Well, the scene escalated to something else. Just finished it and posted on art station. Happy with finally finishing up a complete scene :P https://www.artstation.com/artwork/Nxx8zq
Sculpted the little creature that's gonna be inside the Chamber and added more tubes/details to the scene. The next steps are to retopoly the baby alien, rig it, animate it and add textures to the scene
Sorry, fixed this issue myself by importing my scene into a fresh maya scene. Something was corrupt in that file I guess. (Delete this thread unless still useful to others)
That's what I do in Maya. It can kind of get a little messy in the scene, though that's typically when I'm working on environments and decide to throw everything one scene.
Good scene. The lighting is rather flat, seems a shame when ue4 is so good at doing dramatic lighting. yeah maybe a night scene would be more appropriate.
Really nice mood, it's a shame the stairs are really simple compared to the rest of your scene, it drag down your scene in my opinion, being in the midle of your screens.
cool. I'm willing to help test. A feature that would be great would be to solve the pipeline issue of wanting to set up scenes in Maya, and export this information to a Unity scene.