In the low-end ps2_0 profile you have 64 ALU instructions, 3dc/NM take 2 more (if you renormalize already, 4 more if you don't). 4 instructions is not a lot, however it could exceed those 64 if shaders are at limits already. This case is unlikely, and by the sound of it your programmer has some unknown other reason being…
Hi McGreed, I gave a look at your code, haven't fixed it but I think I found the source of the issue. You declared a lot of global variables (usually a bad coding practice). Those variables are shared by every Array Object Modifier in the scene. If you create a Sphere, add your modifier and update the scene then in the…
Could you explain? I'm not sure if I'm getting your point here. Strange that you mention the Souls series, because when Demon's Souls got originally released it's main selling point was it's unforgiving difficulty. It it was the main thing that had set it apart from other games released at that time, so I'm not really sure…
To back up what was given before, and in relation to your latest works, it made me think of Picasso. Before he became famous for his explorations, he mastered drawing and painting realistic work. That was the grounding he needed, to be able to truly explore the wilder side of perception & representation. Core skills of…
Im completely stuck. I am not able to use zbrush currently. It was working fine and now it just started doing this. I am able to open zbrush and I can load something from the lightbox menu and everything is fine. All buttons are white and active. The SECOND I pan the camera or try to load a subtool or do anything, all of…
Hello there! I am currently developing a Japanese-based fighting game, and I really need programmers that are ready to get to work. Our team has decided to use Godot. We currently have been working very hard on art and the storyline, but now we really need to get going on the foundations of the game. I really want this…
We are currently looking for a Technical Artist (m/f/x) to support our newly established team in Frankfurt Main, Germany. Become a central part of a newly established development team and define the future of one of the most iconic series in strategy gaming. As part of the Kalypso Media Group, this new studio will be…
Not exactly sure if I'm posting this in the right section, but I've got a question about the particle effects on Unusual Hats. Are there specific co-ordinates in which each effect is placed at? The reason I'm asking is because I'm working on a plugin for a friends TF2 server and one of the features is the ability to give…