i would first start by turning the texture off and the smooth off. I know it seems like it looks better, but it makes it harder for us to tell exactly what's going on. Also, you want to see what the actual model looks like, not what the subdivided model would look like. You can turn on "smooth edges," just not "display…
Hey guys, so I finished with the hair and wanted to do a
little breakdown of the process. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. So to begin with the idea here is to grow the hair from…
hey josh. a few things i noticed. your unwrapping is wasteful. lots of examples of this. Your red arrow shooter has all these sides that could have been layed over each other in the unwrap. That thing could easily have been done to the same quality you have with one 512 texture. having two 1024 textures definitely wouldnt…
Using SBM and meshsmooth is the way to go, turbosmooth is okay if your just previewing but as a final product it's not ideal imo < that's from personal experience though some people like it :/ ======================================================= This is my method with some instruction from Santiago Orgaz; 1. Detach all…
Ok, so after about a day of messing with the aria here are my thoughts: Good: 1. Very response, even with the 600mhz processor i've yet to find much that slows it down. 2. Android is awesome, and HTC's version of android seems to have an acceptable amount of bloatware. Sure there is a bunch of preloaded apps you cant…
Well I managed to acquire 2 on the tuesday. One I ordered like Monster and others via the Microsoft offer to developers thru my office and the other I earned the old fashioned way...waiting in line. I waited in line in front of a Best Buy near my home from roughly 5pm Monday till 9:00am Tuesday. So about 16 hours straight…
kewl, glade that little tip could help guys =) the piece is lookn beter now! i do how ever agree with the uv thing. If your interested in fixing it, or perhapse have this problem in the future, its actually not as big a hassle as you would think. Heres a quick tutorial on how to do it....I didnt write this tut, an old art…
I was working split hours full time as a salesman (9:00-14:00 then 17:00-21:00 every day + saturdays) i couldnt do this so i asked to cut my hours in half in order to do 3d and work at the field. After half a year i saw that working part time and trying to do 3d still wasn't viable, the same way you described. I was…
Thanks a lot all ! @Minotaur0 : Thanks a lot! @ paulsvoboda : Don’t worry about a little video (some pans, animated DoF and stuff like that) You’re right about the DoF, I tuned it down a little (max DoF is now .9 or less instead of 1), but because it’ll be animated at the end, I think it won’t be that much of a problem.…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…