Hi there, I'm really liking the model. I would say that some of the things that makes a space marine more realistic or convincing are battle trophies, purity seals, and battle damage on the armor. Battle damage can be done with textures of course, and trophies can include anything from a fallen enemy, certain decorations…
I wouldn't worry too much. It's quite clear you're new-ish to this. One thing I'd say is to try to keep a consistent style. Your floor compared to your wall for example look completely different (floor looks almost realistic while the wall looks cartoonish). Hand painting textures can be hard, I'd say keep practicing that…
Mop thanks for having a look. I am working on new models to go on the website now so I will definitely look into doing some more realistic style characters. I could also use some more practice on the textures. and the simpleveiwer thing I used because it seemed like a good way to present my work but I'll definitely look…
Thanks for the info. Also,I wanted to ask if the bullet physics is only available in the game engine or it can now use it with normal animations in blender. Watched this video,who knew uvmapping in Blender was this easy [ame="http://www.youtube.com/watch?v=KoiYMx2xXGA"]Creating a Realistic Head in Blender - part 03 -…
If I wanted to I could create a normal map 100% filled with every pixel having a constant normal pointing at 45 degrees in any direction. Why I would wan't to do that I'm not sure but it shows the beginning of the conversion breaking down. If you want a more realistic example try convert this,…
I wonder where this misconception about game development comes from? I know all that people "outside" the industry see are very polished work and highly finished products, but that's devoid of any context or concept relative to the 'time' and 'skill' required to make those things. Having dabbled in modelling (like he…
to be honest, at least to me... since i've always hated the idea of it, the realistic look with cartoon proportions looks really weird. in this case at least, you lose the idea of cartoony. but the metal material isn't why. the problem is that the entire thing looks like its metal. from head to toes. It would never…
Hi Mario, I think you may want to take a look at the proportions and design of some similar DOTA 2 characters. If you look at Axe or The beastmaster for example, they have much more human/realistic looking propotions. They are stylized for sure, but they have necks and proper underlying structure. At the moment, your…
Looking good Matt. I actually don't think that the head is too big. If it is it's not by much. Realistic is 6 and a half to 7 heads tall, ideal ( e.g Michaelangelo's David is 8 ). Your arm span might be too long, and your crotch may be too high, but the overall mass of the head about right I think. Generally the entire…
There was a user here who made a video tutorial of character modeling. It's only $1.75 http://www.polycount.com/forum/showthread.php?t=108454 Here's a free online tutorial on box modeling a human head http://www.anghelescu.net/tutorials/Russell_Crowe_3d/Russell_Crowe_page3.html If you also want to model/sculpt something…