Hi, I don't have any concept image or anything, I'm doing it how it comes in my mind. I know I should use images as a reference but I don't really find anything that is not too hard for me to do. About my subdivision problem, I've seen a video where a guy explains that we must start with a low level of subdivision to make…
Figured I'd give a quick update on this (even though I'm in North Dakota on an ice fishing trip at the moment). I swapped in the car's third power steering gear a few months back, and we got a nice black carpetting put in the trunk area instead of the vinyl / plastic repro factory liner. Between other car projects, losing…
A#1: It is better than Bamboo wacom according to many people who use it here. But in my honest opinion if you are to buy an expensive wacom than bamboo. Learn how to draw on it at first while you save like 1400$s approx to buy a good one with the screen and be done with once and for all. Than again this should be the long…
SyncViewS i love this script, and thanx to pior for the concept. i got one little issue though and i'm not sure whats causing or if other people are having similar problem. i'm one of those minority that uses a wacom 100% of the time in Max and alot of the time with the script i'm having an issue with "left click to start…
DBZ mods. Yeah, we all remember Bid For Power. Sad thing is direct copies of BFP are still around. Two DBZ mods for UT2k4 get more attention than the most original mod ideas created for the engine. And they all look the same. No attempting at variety what-so-ever. They should all be shut down immediately. Speaking of…
I'll have to work on that hand in the concept.. :) I wanted to mention that I like to export blockout shapes between max and zbrush all the time... based on the shapes I export from max I decided to change the shape and pose of my main sculpt in zbrush. Its a pretty fun way to work as the hardsurface stuff will have an…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
Finally got some time to keep working on this project! One of my main focus was to update the floor materials after some feedback from my professor. You can see a more in depth look to them on ArtStation here ! As well as downloading the square terracotta tiles for free here and here! After I just worked on fixing some…
Hello! A good weekend is the one that you can spend on anything you want without any regrets and blaming yourself about wasting your precious time (like I did a lot not so long ago xD). Mine is spent working on this project. Today I started my most favorite part - detailing and preparing for highpoly. Spent around 7 hours…
I'm working on something cartoony just to take a break from characters i do normally. I definitely want learn better shape language in characters, and retry all normal game dev pipeline stuff like low poly and texturing, because it's so fun to do them and I haven't had the chance to do them for a loooong time. For high…