New Post for finale work. A week and a half study of mushrooms and UE4 lol Tools used: Zbrush, Maya, Xnormal, nDo, dDo and speedtree [ame=" https://www.youtube.com/watch?v=WjQrPgVe3vQ"]Small Video of scene[/ame]
Hello all, I like to show you some of my work I did for Crysis 3. Props, vegetation and lighting by Crytek. For the big riverbed structures I mostly reused textures of the hydro dam at the beginning of the game.
Hi everyone today i want to show you a scene that i have done on ue4 using maya for the modelling and the substance suite for the texturing. Artstation link https://www.artstation.com/artwork/AgAWz Hope you enjoy :smile:
Hey guys, I have just done a render and was looking for any feedback. It's not completely finished yet, still a few things to add here and there but it's close to completion. Any feed back or suggestions would be greatly appreciated! Thanks :)
Hey guys and gals, looking to receive some crits on my assets. I usually only do organic so this is different for me. This asset currently sits at 690 Tris, and I'm using a Diffuse,Spec,and Normal Map.
so this is it. recently graduated. this is what ive been working on it still needs tweaking i gotta make it more dirty. Other then that crit away. Also check out my webpage.. www.agt-online.com wait for it to load haha
Animation Backgrounds Saw this place on wednesday, it was freaking awesome... I thought about not sharing it, but then I realized it was just too awesome not to.