Is that intuos2/3 ? I got a similar problem last week, something I would describe as 'sticky click'. I solved it by using the second softer sensitivity (I usually use the very softer one) and also played with the double click sensitivity setting. The one from the Wacom properties, not the windows one. But still, the…
then there's this thing with cheap affordable labor being a backbone to our economy. Its a tricky issue- Just like any issue that plagues politics, Closing the borders might solve some issues, but it would also stir up a whole other set of problems. I`ve never thought meth or coke should be legalized, but there's something…
I'm glad you solved the issue, and sorry for the whole new pc issue. I definitely would never send my data 200 miles away. I'm used to building my pcs from ancient 486 dx2 66 times, but still every time I need to take things apart and reassemble, a little shiver runs though the backbone at first startup after "surgery"...…
Thanks everyone. :) If you go to Transform, Modifiers, turn off XYZ, and turn on Z, you'll solve that problem. The only tiling issue I encounter is with AO. AO almost always requires some sort of geo continuation on all 4 sides of the plane to calculate correctly. So you either have to dup your plane, move it over to all 4…
a wood material in designer is pretty basic - all you do is warp a bunch of lines. knots can be a touch tricky if you want to keep the whole thing fully parametric and have it work with any random seed (solving that is basically pointless and best reserved for obsessive fools like me to work out in the early hours of the…
Hi, i have a question about bake normal map seam line in substance painter. Working on baking normal map, i noticed this problem that i couldn't solved. i can't understand why this problem happens. Smoothing group is well divided and UV padding is enough to bake. But every time, baking normal, this problem happens. Anyone…
Hey guys I have problem with normals imported from Maya. As suggested I reversed my flipped normals in Maya and imported then back to SP, but it didn't solve issue entirely, as now instead of transparent, they display in darker manner. When I apply any material on it, it appears matt and I can't find any solution for it…
Kind of a strange question but the picture I provide will clear things up. Basically I'm trying to make a bridge from one part of the mesh to the other and connecting them together via the snake hook tool. However when pull the part of the mesh to try and connect it to the other part, the tool pushes back on the area in…
Hey all, I'll keep this short. I am new to Rigging and I was setting my cat rig up, adjusting skinning, ect. Went to go animate to test weights, and now the rig moves separate from the mesh. All the bones are applied in the mesh and the mesh's vertex weights still appear correct in view port. Anything I could possibly try…
So, I thought it might be time to stop hiding in the sketchbook thread and post something already. Since I've solved my problem of "how the hell am I gonna bake these sculpts?", I'd actually like to get on with finishing a couple of them. Specifically, this guy. Ive hit a couple of walls and would appreciate any thoughts…